Ahahaha, wtf?It's absurd, but i did it
Just another crazy thing Thank you for your commentaries, Schwarzgruber, you are one and only who always support me on RacedepartmentAhahaha, wtf?
It's a pleasure druga!Just another crazy thing Thank you for your commentaries, Schwarzgruber, you are one and only who always support me on Racedepartment
we need more of this, for sureIt's absurd, but i did it
I've got plenty of skins and textures to use but would need realistic performance made for them. Most 1998, 2005, and some 2000 skins and a few other random ones as wellIt is not a season mod, just classics replace modern. But welcome historic season mod creators for cooperation.
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This can be interesting!!It is not a season mod, just classics replace modern. But welcome historic season mod creators for cooperation.
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AWESOMEIt is not a season mod, just classics replace modern. But welcome historic season mod creators for cooperation.
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Honestly it's just too late for that with only 2 months(ish) to 2019 release. Just the texture making process would take that time. Performance to perfect accuracy might not be that important but the teams pace should be somewhat representative and that's difficult to do. Also due to the engines being how they are just editing the sound doesn't work, you have to raise revs as well for the best result, and then that requires a rework of other things. Maybe you can get away with just a raised pitch on the engines at lower revs though.Come on guys let's do a full classic career mode !!
IMO, the devs have balanced the game so that the career mode is fully working. I don't think it's a good idea at all to edit anything that relies to the cars' pace, handling or things like that.
Also, I really don't care if driving a 2006 Renault is the same as driving a 2018 Mercedes. I like the gameplay of the game and for example, 99% of old F1 2014 classic seasons were made with 2014 gameplay... that was not an issue for any of us.
What we all want is "cosmetic" changes : Faces, Helmets, Liveries, Suits, and of course shape of the cars.
What do you think ?
That is true, now I am only working on the track updates mod because they are easy to make, season mods should tkae time at leastif they are well done so I think the modding stage has finishedHonestly it's just too late for that with only 2 months(ish) to 2019 release. Just the texture making process would take that time. Performance to perfect accuracy might not be that important but the teams pace should be somewhat representative and that's difficult to do. Also due to the engines being how they are just editing the sound doesn't work, you have to raise revs as well for the best result, and then that requires a rework of other things. Maybe you can get away with just a raised pitch on the engines at lower revs though.
But most of all it's not really sensible at this point in the games lifecycle. If we wanted to put one together there's 2007 suits pretty much entirely done, 2005 suits entirely done and most liveries also done (on classics), some 2000 liveries (I have like 3 or 4) done with adaptable suits available, 1998 like 8-9 liveries done and some suits.
But also a problem is that there's no helmets, and very few active helmet creators around for now. Some could be adapted from old ones but some of those creators are not around so you'd have to adapt them by copying without permission and give credit on the original.
There's quite a few issues in trying to put together one like that which makes it not sensible for the 2018 game, maybe on 2019.