F1 22 Toolbox CheatTable

Misc F1 22 Toolbox CheatTable TB 0.2_1 / 1.18

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Derpish updated F1 22 Toolbox CheatTable with a new update entry:

0.1 - Wait, we going backwards ?

Big changes, to many of a things... I've hijacked my own mod post as I've done a major reformatting of all my tables and combined them into a single table.
Its 3AM as I post this, so my brain is mush... so here is the changelog:
  • Combined all my previous tables into 1
  • NEW! Weather editor
  • NEW! Time of day editor
    • Note: using time values that the circuit doesn't support will cause the game to load the highest supported value, so no funky night at Australia sadly...

Read the rest of this update entry...
 
Oh my God Again this is the best mod since F1 2015.

I noticed something while looking at the cheat table.
What I want to confirm is about the Grand Prix mode. Is it okay to change my custom team from a player driver to a real driver?
If I was replaced by an AI driver...
And perhaps the most silly of desires, will we ever get something like a benchmark mode that lets the AI control the player car?
 
Driver Transfers
  • [Career mode only] Transferring Free Agents before R1 of any Season may result in Q->R save slot corruption

So, when should I transfer a free agent driver to a new team? At the end of the season?
 
Oh my God Again this is the best mod since F1 2015.

I noticed something while looking at the cheat table.
What I want to confirm is about the Grand Prix mode. Is it okay to change my custom team from a player driver to a real driver?
If I was replaced by an AI driver...
And perhaps the most silly of desires, will we ever get something like a benchmark mode that lets the AI control the player car?
Replacing player driver with real driver in GP mode, from my quick test didn't cause any issues and AI didn't take over sadly :p
It only seems to be mainly a issue in Career.

I was actually joking about looking into making it possible to have the player be controlled by AI in the EGO Modding discord, and it might be doable given the game does that already in Online when pausing and when doing a flying lap spawn on track. So I might try and get around it eventually.
Driver Transfers
  • [Career mode only] Transferring Free Agents before R1 of any Season may result in Q->R save slot corruption

So, when should I transfer a free agent driver to a new team? At the end of the season?
Technically any point in season is fine, I've even been able to do it before R1 after the 1.16 update changed how weekends are loaded.
But yes, doing transfers at end of season after game has done its 5 day contract negotiation period is recommended.
 
Technically any point in season is fine, I've even been able to do it before R1 after the 1.16 update changed how weekends are loaded.
But yes, doing transfers at end of season after game has done its 5 day contract negotiation period is recommended.
So, do you mean that the game will not crash anymore when starting a new career and transfering free agents before R1?
 

ParkYongLee

Modular Mods Creator
Premium
I was actually joking about looking into making it possible to have the player be controlled by AI in the EGO Modding discord, and it might be doable given the game does that already in Online when pausing and when doing a flying lap spawn on track. So I might try and get around it eventually.
But I bet it would be like it has always been: Your A.I. controlled car will not pit and thus DSQ.
 
Hey mate, I tried to restore the ratings but it seems to not work for me. It says: "Failed to open BackupCareer_R.stat" Why is that? did I mess somthing up?
 
when will the new table be? Can't you hang up the old one in the meantime? I need it to change some things :(
I don't know what do you mean, this is the new table, the one and only, the true power tool.
So, do you mean that the game will not crash anymore when starting a new career and transfering free agents before R1?
That is what people started reporting after 1.16, I kept the original warning just because I haven't had time to really play and test myself.
But I bet it would be like it has always been: Your A.I. controlled car will not pit and thus DSQ.
That would be very unfortunate if that's the case, still doesn't hurt to dig around sometime.
Hey mate, I tried to restore the ratings but it seems to not work for me. It says: "Failed to open BackupCareer_R.stat" Why is that? did I mess somthing up?
Make sure you have the "BackupCareer_R.stat" file in the same folder as the CT file that you are running.
 
I did what you said but it still doesn't work. Tough I don't get the "Failed to open BackupCareer_R.stat" message anymore, but the ratings don't change. I write down what I did:
I loaded one of my carrer modes, where I alredy had modified the ratings, with the old rating editor cheat table. Than opend this cheat table, and stored the ratings. I started a brand new carrer mode and try to do the restore thing, but it didn't do anything. So I don't know what is wrong, but I probabbly just have autism. Oh.. and I don't know if that could be the couse of the problem, but I opened the files with notepad. (sorry for the terrible english)
 

mariotf14

Premium
I finally understood how this new tool works hehe but it took me a long time, great job, I have a question with the custom helmet slots, you say::: With 'Custom' set to 1. Will make the slot number load Player designed helmets based on your saved slots, in which folder or where those saved helmets are assigned.
 
I did what you said but it still doesn't work. Tough I don't get the "Failed to open BackupCareer_R.stat" message anymore, but the ratings don't change. I write down what I did:
I loaded one of my carrer modes, where I alredy had modified the ratings, with the old rating editor cheat table. Than opend this cheat table, and stored the ratings. I started a brand new carrer mode and try to do the restore thing, but it didn't do anything. So I don't know what is wrong, but I probabbly just have autism. Oh.. and I don't know if that could be the couse of the problem, but I opened the files with notepad. (sorry for the terrible english)
If you want to restore a stat file you created by storing the ratings, the created file will be called "BackupCareer_(Copy number).stat" to restore that file you need to change the copy number to R
the included R files are from a fresh save that's why you didn't see the stats changing if you restored those instead.
I finally understood how this new tool works hehe but it took me a long time, great job, I have a question with the custom helmet slots, you say::: With 'Custom' set to 1. Will make the slot number load Player designed helmets based on your saved slots, in which folder or where those saved helmets are assigned.
This post from the old driver transfer script somewhat covers the custom helmet stuff, for most part its identical.
 
If you want to restore a stat file you created by storing the ratings, the created file will be called "BackupCareer_(Copy number).stat" to restore that file you need to change the copy number to R
the included R files are from a fresh save that's why you didn't see the stats changing if you restored those instead.

This post from the old driver transfer script somewhat covers the custom helmet stuff, for most part its identical.
Ohh Thank you so much it's working now!
 

mariotf14

Premium
If you want to restore a stat file you created by storing the ratings, the created file will be called "BackupCareer_(Copy number).stat" to restore that file you need to change the copy number to R
the included R files are from a fresh save that's why you didn't see the stats changing if you restored those instead.

This post from the old driver transfer script somewhat covers the custom helmet stuff, for most part its identical.
Yes , im investigated for this,,, other question jejeje in your video ,, in 16:15 kimi helmet ,

i try with dvries and kimi , but they he no have a head , only race suit jajajaja

I have this problem, but not only does he not have a helmet, but he also has no head or face, hahaha what is the solution for this? In which folder are the faces of the 2021 pilots? dvries, mazepin, etc.
 
hi, the mod is very good and I really like using it, this mod is better than the previous one, it's good that you combined them, I have a question, is it possible to combine the F1 and F2 teams in the game or add teams?? In GP or Carrier mod?? :)
 
Yes , im investigated for this,,, other question jejeje in your video ,, in 16:15 kimi helmet ,

i try with dvries and kimi , but they he no have a head , only race suit jajajaja

I have this problem, but not only does he not have a helmet, but he also has no head or face, hahaha what is the solution for this? In which folder are the faces of the 2021 pilots? dvries, mazepin, etc.
If you have access to F1 2021 game files
You will want to copy the following files/folders from it to F1 22 folders:
  • character_package\heads\male_driver\(driver_name)\
    • This should contain a texture folder with 3 head mipmaps
  • 2021_asset_groups\animation_package\scenes\cinematics\drivers\heads\
    • Find the 2 driver specific .erp and .assetgroup files and copy them to the 2022_asset_groups folder
  • 2021_asset_groups\animation_package\scenes\cinematics\drivers\morph_poses\
    • Find the 2 driver specific .erp and .assetgroup files and copy them to the 2022_asset_groups folder
In both instances when copying the 2 .assetgroup files, open them up in notepad, and change the 2021_asset_groups filepath to 2022_asset_groups to reflect their new paths in the F1 22 folder.
 
hi, the mod is very good and I really like using it, this mod is better than the previous one, it's good that you combined them, I have a question, is it possible to combine the F1 and F2 teams in the game or add teams?? In GP or Carrier mod?? :)
From my limited testing ive done, for career assigning drivers to different series teams makes them simply not show up.

While it is possible to mix and match the teams in gp mode, ive gotten funky results with pits not working or the game outright crashing upon finishing a race.

I really haven't had the time to do much testing myself, i simply made it more accessible for people to mess around with it.
 
It is surprising that AI control was investigated.
I thought that if the pit stop problem could be dealt with properly, it would be the return of the spectator mode.

Either for realistic or for extreme fantasy, this mod is like a drug and I wouldn't be able to play F1 23 without it.

Weather change was a debug option until F1 2014 and was a feature I used a lot for realistic rain times.
In the debug options there were any SC deployed, any red flags, too.
Safety was neglected in 2011 ~ 2014 game because the game was played before Bianchi's fatal accident.
Therefore, this debugging was essential because there was a case of No SC even in a big accident.
I'm curious if any VSC, SC and red flags are possible in F1 23.
 

mariotf14

Premium
If you have access to F1 2021 game files
You will want to copy the following files/folders from it to F1 22 folders:
  • character_package\heads\male_driver\(driver_name)\
    • This should contain a texture folder with 3 head mipmaps
  • 2021_asset_groups\animation_package\scenes\cinematics\drivers\heads\
    • Find the 2 driver specific .erp and .assetgroup files and copy them to the 2022_asset_groups folder
  • 2021_asset_groups\animation_package\scenes\cinematics\drivers\morph_poses\
    • Find the 2 driver specific .erp and .assetgroup files and copy them to the 2022_asset_groups folder
In both instances when copying the 2 .assetgroup files, open them up in notepad, and change the 2021_asset_groups filepath to 2022_asset_groups to reflect their new paths in the F1 22 folder.
yes man , now work , maybe is possible do it the same for the helmet for kimi of f1 2021 game files ?? is possible ?? what i need ? what files
 
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