More AI Crashes, More Pitstops, More Slipstream (Copy + Paste or Manual)

Misc More AI Crashes, More Pitstops, More Slipstream (Copy + Paste or Manual) v11

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Ah, I didn't make the modular mods version myself, someone else did!
Go to history and install the older version without modular mods :)
Thanks, yeah I downloaded your version 6 copy and paste and it worked 100%. My only question is can you share the original assets file for people to be able to swap the mod back out please?
 
I can confirm that the modular mods version has different values from your mod.
The damage value is 7.5 instead of 5.5 and also the puncture wear factors and the other values are not modified as you intended. So who did this for you used different VTF files. It would be better for you to double check with who made the modular mods version for you as the first version that gets downloaded is this "wrong" one so the mod is not working as you intended.
 
How do I know if this is working properly? I've put it in ACTIVE but done a race at Bahrain and Jeddah and no crashes and average tyre wear
The Modular mod doesnt work... download the v6 copy and paste version (backup your asset folder first) you will notice an immediate difference right at the start when it comes to picking your strategy :)
 
Hey everyone! Can you guys please tell me what lines have been changed in the XML file? I tried every mod and even tried to change these lines myself, but nothing happened.. What am I doing wrong?

I tried to change these lines but still had no luck...

<F1SuspensionDamage> <SpeedThreshold value="4" /> <FrontDamageScale value="1.0001" /> <RearDamageScale value="1.0001" /> <WheelDetachScale value="1.000000" /> <PartsDetachScale value="0.75" /> </F1SuspensionDamage> <F1WingDamage> <SpeedThreshold value="1" /> <DamageScale value="0.0001" /> <ChassisDamageMultiple value="1" /> <SideDetachScale value="0.2" /> <FullDetachScale value="0.3" />
 
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Hey everyone! Can you guys please tell me what lines have been changed in the XML file? I tried every mod and even tried to change these lines myself, but nothing happened.. What am I doing wrong?

I tried to change these lines but still had no luck...

<F1SuspensionDamage> <SpeedThreshold value="4" /> <FrontDamageScale value="1.0001" /> <RearDamageScale value="1.0001" /> <WheelDetachScale value="1.000000" /> <PartsDetachScale value="0.75" /> </F1SuspensionDamage> <F1WingDamage> <SpeedThreshold value="1" /> <DamageScale value="0.0001" /> <ChassisDamageMultiple value="1" /> <SideDetachScale value="0.2" /> <FullDetachScale value="0.3" />
MANUAL TWEAKS
If you want to tweak the settings to your own liking then open the Manual .xml files in Notepad++ and use EGO ERP Archiver to import your custom variables into the directory. (You can google how to do this)

TYRE WEAR FOR 25% RACES
Search: <UpgradeWearFactor value="1.35" />
And change the value from 1.35 to whatever you think is best.

TO ADD EXTRA DAMAGE TO MYTEAM CARS
Open the .xml file for your MyTeam Engine (or all 4)
Search: <F1SuspensionDamage>
Change the values to the following:

<F1SuspensionDamage>
<SpeedThreshold value="5.5" />
<FrontDamageScale value="1.00" />
<RearDamageScale value="1.00" />
<WheelDetachScale value="1.000000" />
<PartsDetachScale value="0.75" />
</F1SuspensionDamage>
<F1WingDamage>
<SpeedThreshold value="5.0" />
<DamageScale value="0.0001" />
<ChassisDamageMultiple value="0.9" />
<SideDetachScale value="0.25" />
<FullDetachScale value="0.5" />

SLIPSTREAM VALUES
Search: <m_aeroSlipStreamAirDensity
And change the 3 values:

<m_aeroSlipStreamAirDensityScaleLift value="0.95" />
<m_aeroSlipStreamAirDensityScaleDrag value="0.8" />
<m_aeroSlipStreamCarWidth value="1.5" />

Lift = multiplier of downforce when behind the car (1 is default)
Drag = the drag (0.9 is default)
Width = the width area of a car gaining the slipstream advantage (1 is deafult)

PUNCTURE WEAR
Search: <PunctureWearMin value="0.9" />
And change the value to whatever you want. 0.9 means you won't puncture until hitting 90% tyre wear. 0.75 is default (75% tyre wear and then you have a chance to puncture)

PUNCTURE TIME TO POP
Search: <BlowoutMinTime value="0.100000" />
And change the min time and max time to whatever you like.

DEBRIS PUNCTURE SPEED
Search: <DebrisPunctureMinSpeed value="5.0" />
And change the min speed and max speed to whatever you like. I have it set to 5 and 400. Meaning if you run over debris anywhere between 5MPH and 400MPH there is a chance your tyre will pop.

DEBRIS PUNCTURE CHANCE
Search: <DebrisPunctureProbabilityAtMinSpeed value="0.5" />
And change the min and max to whatever value you like. 0.5 means there is a 50% chance of getting a puncture when you run over debris. Setting this to 1 will mean there is a 100% chance.
 
Hello! My problem would be that everything works but when I rewrite the value in the xml file (on some tracks the 1.35 tyre wear value seems to be strong..so I want to try 1.20) I import it back to EGO ERP Archiver and then the game crashes. What could be the problem?
 
Does the mod apply to myteam or do I need to do something for that to happen?
TO ADD EXTRA DAMAGE TO MYTEAM CARS
Open the .xml file for your MyTeam Engine (or all 4)
Search: <F1SuspensionDamage>
Change the values to the following:

<F1SuspensionDamage>
<SpeedThreshold value="5.5" />
<FrontDamageScale value="1.00" />
<RearDamageScale value="1.00" />
<WheelDetachScale value="1.000000" />
<PartsDetachScale value="0.75" />
</F1SuspensionDamage>
<F1WingDamage>
<SpeedThreshold value="5.0" />
<DamageScale value="0.0001" />
<ChassisDamageMultiple value="0.9" />
<SideDetachScale value="0.25" />
<FullDetachScale value="0.5" />
 
Hy!
I install this mod

More AI Crashes, More Pitstops, More Slipstream (Copy + Paste or Manual)​

During the race, I only saw tires. Car body not. Can somebody help me ?
 
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TO ADD EXTRA DAMAGE TO MYTEAM CARS
Open the .xml file for your MyTeam Engine (or all 4)
Search: <F1SuspensionDamage>
Change the values to the following:

<F1SuspensionDamage>
<SpeedThreshold value="5.5" />
<FrontDamageScale value="1.00" />
<RearDamageScale value="1.00" />
<WheelDetachScale value="1.000000" />
<PartsDetachScale value="0.75" />
</F1SuspensionDamage>
<F1WingDamage>
<SpeedThreshold value="5.0" />
<DamageScale value="0.0001" />
<ChassisDamageMultiple value="0.9" />
<SideDetachScale value="0.25" />
<FullDetachScale value="0.5" />
But is it for all cars in myteam like Mercedes, Redbull, or is it just my car
 
Hi, when I used your mod with Improved AI by Kolarr, accidents on the track were common, sometimes even 3 safety cars in a race, and now for some reason I don't know why almost nothing happens. I also use painting mods
 
why is that myteam_ferrari/honda/mercedes have tyre wear on 1.25 and every other one has 1.35 (including myteam_renault)
also, do you think that re-enabling tyre wear upgrades (maybe with a tiny value, like 0.95) could make a small difference on the early myteam teams while still keeping the 2stops after a few seasons?
 
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