Authorised Vendor DK Sigma Motion System | USA Made

Hi - love my DK setup. I've had it for a bit now and can say it has exceeded my expectations. The motion is great 99% of the time and the effects have made my transducers obsolete.

Anxiously waiting for a new update - the website had said October 2022. Any update on when we can expect an update with new games - Beam.ng in particular - and independent tuning of gear shifts?
 

SigmaMotion

Peter S.
Authorised Vendor
Premium
Hi - love my DK setup. I've had it for a bit now and can say it has exceeded my expectations. The motion is great 99% of the time and the effects have made my transducers obsolete.

Anxiously waiting for a new update - the website had said October 2022. Any update on when we can expect an update with new games - Beam.ng in particular - and independent tuning of gear shifts?
Hi Quad,

Thanks for the 99%... That's pretty good. lol. Can I ask for the 1%? Curious what you think could be made batter.

Regarding the updates. We just finished a couple of large projects including a new user interface which needed upgrading... Sorry about that but new updates are coming soon, but we did have to pause game integration and add a new UI as the old UI running IMGUI was not serving us well. The new UI is microsoft based, more native to windows, faster on both desktop and mobile. Speed was not an issue before but where we are going we need a clean foundation. ;-)

We also successfully had multiple controller integration, which sets us up for multiple DOF's in the future.

Beam.NG is one of our favorites, sorry MY favorites. We have been using their games for many integrations... and the development of the software is interesting. They start with structural engineering in a way and apply material properties to structures or soft body physics. This is a unique application vs. the typical way of creating a physics rig measured by lines and just cover it with graphical polygons.

What I am curious to know is how the motion will translate through this different physics model, things like chassis flex, tire flex, multi-point tire models, textures etc should all come through differently. It's that 1% ;-)...

So in short, we are looking to launch the new UI this month. It's been in Beta since Nov, 2022 (Discord Group) and then by mid-year more software titles and hoping by end of the year, additional DOFs.... but as a specialized team we can easily be derailed and forced to focus on things that affect everyone in the eco-system, like a new UI fix...

Any other questions, please feel free to give us a call or info@sigmai.co!

Thx.
 
Hi Quad,

Thanks for the 99%... That's pretty good. lol. Can I ask for the 1%? Curious what you think could be made batter.

Regarding the updates. We just finished a couple of large projects including a new user interface which needed upgrading... Sorry about that but new updates are coming soon, but we did have to pause game integration and add a new UI as the old UI running IMGUI was not serving us well. The new UI is microsoft based, more native to windows, faster on both desktop and mobile. Speed was not an issue before but where we are going we need a clean foundation. ;-)

We also successfully had multiple controller integration, which sets us up for multiple DOF's in the future.

Beam.NG is one of our favorites, sorry MY favorites. We have been using their games for many integrations... and the development of the software is interesting. They start with structural engineering in a way and apply material properties to structures or soft body physics. This is a unique application vs. the typical way of creating a physics rig measured by lines and just cover it with graphical polygons.

What I am curious to know is how the motion will translate through this different physics model, things like chassis flex, tire flex, multi-point tire models, textures etc should all come through differently. It's that 1% ;-)...

So in short, we are looking to launch the new UI this month. It's been in Beta since Nov, 2022 (Discord Group) and then by mid-year more software titles and hoping by end of the year, additional DOFs.... but as a specialized team we can easily be derailed and forced to focus on things that affect everyone in the eco-system, like a new UI fix...

Any other questions, please feel free to give us a call or info@sigmai.co!

Thx.
The 1% is mostly just certain track situations the motion doesn't follow the track well - typically down a hill and back up, the bottom feels wrong. The first place I experienced it is between Paddock Hill Bend and Hailwood Hill at Brands Hatch. It's a bit better with the last patch but it's still there a bit. I'm not particularly bothered by it because the overall experience is great and can accept that it's not perfect.

The other minor issue is having to power cycle the base unit when the system goes to sleep. Otherwise I'm very happy with it.

A note that I hadn't considered before purchasing - I'm really glad I didn't wait for the DK6 with the 6" travel. My triple screens are stationary and would need to be moved farther away to make the necessary clearance for more travel. 2" of travel has proved to be plenty of motion for road racing and even games like DR2.0.
 

SigmaMotion

Peter S.
Authorised Vendor
Premium
The 1% is mostly just certain track situations the motion doesn't follow the track well - typically down a hill and back up, the bottom feels wrong. The first place I experienced it is between Paddock Hill Bend and Hailwood Hill at Brands Hatch. It's a bit better with the last patch but it's still there a bit. I'm not particularly bothered by it because the overall experience is great and can accept that it's not perfect.

The other minor issue is having to power cycle the base unit when the system goes to sleep. Otherwise I'm very happy with it.

A note that I hadn't considered before purchasing - I'm really glad I didn't wait for the DK6 with the 6" travel. My triple screens are stationary and would need to be moved farther away to make the necessary clearance for more travel. 2" of travel has proved to be plenty of motion for road racing and even games like DR2.0.
Thanks for that. This is in iRacing I presume? We can evaluate this weekend. Sometimes is the source signal, sometimes its the limitation of the algorithm of mechanical systems, but it should be rare instances none the less. But appreciate the feedback.

We are aware about the power issues, and its just the controller goes to sleep and cannot be woken up again if the network signal resumes. This is for preservation of the controller, otherwise it keep trying. We will address this. It's become a small nuisance for sure. ;-) Thanks!

The DK6 would better allow for tracking of the environment and elevation changes, but yes, at the expense of more movement away from the monitors. The DK2/DK2+ is awesome in managing to do so much in so little travel, 2". :)
 
Great work! Peter, I don't want to pressure you, but I have 5 friends coming to test my DK2 for Spring Break. Do you think it will be ready? :whistling:

- Martin from Québec
 
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SigmaMotion

Peter S.
Authorised Vendor
Premium
Great work! Peter, I don't want to pressure you, but I have 5 friends coming to test my DK2 for Spring Break. Do you think it will be ready? :whistling:

- Martin from Québec
Hoping, early next month.... please ping us if you need an upgrade or if I forget to post here. ;-) We are redoing the profile section as well. Currently using an SQL variant that doesn't work well going forward. So switching to a simpler XML version that is more open-source and allows more configurability.

Definitely next month. We've been also late on adding a lot of titles. This was not an issue in the first couple of years as most of our clients play AC, ACC, iRacing ... but there are many things that can be learned algorithmically from implementing other titles...

Merci!
 

SigmaMotion

Peter S.
Authorised Vendor
Premium
Forgot to mention that you can join our discord and our discord beta program if you want to help us test the new UI.... ask and you shall be invited... :-P
 

SigmaMotion

Peter S.
Authorised Vendor
Premium
Reboot Racing in West Edmonton Mall, Canada
 

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Fantastic build. The video linked above really shows the custom touches added to the setup (TR160, DK2+, with NLR motion+, various custom parts/work like the floor pieces and cross member mounting, cable mgmt)...super clean, big $, one of the best setups I have seen in a long time lurking on this forum looking at motion platforms. The other parts of the room look equally well thought out too.
 

SigmaMotion

Peter S.
Authorised Vendor
Premium
Fantastic build. The video linked above really shows the custom touches added to the setup (TR160, DK2+, with NLR motion+, various custom parts/work like the floor pieces and cross member mounting, cable mgmt)...super clean, big $, one of the best setups I have seen in a long time lurking on this forum looking at motion platforms. The other parts of the room look equally well thought out too.
The client works in construction for a long time and is meticulous when it comes to execution. Everything from a proper carbon fiber floor, to the $7 flat head stainless steel bolts holding it down. ;-)
 

SigmaMotion

Peter S.
Authorised Vendor
Premium
All G's and no JERK.

Neat video showing sustained G's which is what most systems think they want or try to do by rolling or pitching the occupant at high angles... But just controlling speed and/or inducing high angles is not enough. Also need to control acceleration and JERK to maintain motion integrity.

This is hard concept to conceptualize but critical in a responsive system.
 

SigmaMotion

Peter S.
Authorised Vendor
Premium
New software Version 2.1.142.1 online:
  • New user interface (UI) based on latest Microsoft web technology
  • - Web user interface has the same functionality as the desktop UI
  • - Auto start application with Windows
  • - Auto start application to a minimized state
  • - Longer rig dimensions for DK6 (up to 96")
  • - Latest Microsoft toolsets: .NET 7, 2022 C++

    Thank you all for your patience. This one was a very technical upgrade as we needed a new UI platform that's very stable. Now back to the lab for the good stuff - new game titles, new motion algorithms and proper VR compensation!

 

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