AMS 2: Classic Nürburgring Out Now As Pre-Release Beta

For over a month, we've known that Reiza's historical rendition of the Nürburgring in its 1971 guise was close. With still some work to do, Automobilista 2 now has a released version of the classic Nurburgring, albeit in beta form.

Image credit: Reiza Studios

Upon release of the most recent full update to Automobilista 2, Reiza Studios launched a classic version of the Bathurst circuit. Alongside the drop came the announcement that its long-in-the-works classic Nürburgring was also soon for release.

An added snippet of information claimed that the team wasn't just focusing on the Nordschleife section of road, but also the now-forgotten Sudschleife. Never before seen in an official capacity in simracing, this was to be a historic moment for racing games. Well, the time has come, sort of.

Classic Nurburgring in AMS2.jpg


Over the weekend, Brazilian game developer Reiza Studios released its classic Nürburgring for those signed up for the Automobilista 2 Beta program. Currently in pre-release form, it features several bugs and is missing track-side objects that the team plans on implementing in days to come. But for those looking to drive a circuit they possibly had never heard of prior to last month's announcement, it certainly does the job.

How to access the AMS 2 Classic Nürburgring Beta​

To test out this newest addition to Automobilista 2, you will have to sign up to the game's beta program on Steam. To do so, simply enter your Steam library and right click on Automobilista 2. From there, go to Properties and the Beta tab. From the dropdown menu, pick Release Candidate, and your game should update to the latest pre-release version of the game.

Aside from the new track, the release candidate version of AMS 2 brings a variety of fixes, notably to a selection of minor graphical bugs. However, it also includes the 2023 grid of Brazilian Stock Cars. Featuring all the skins, fans of the series will have a new championship to enjoy.

Have you tried out the classic Nürburgring yet? What do you make of it?
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Authentic Simulation
Premium
Any track-related questions and feedback you can @ me. There was obviously team work behind it, a lot of stuff being done and researched by Gunnar333, but since im responsible for taking it to final shape and blowing the deadlines, all the blame is on me :)
In fact I agree with you in the track noise regard. I want to add more randomness and roughness to Mullenbach area as well. It's one of things that was bothering me for a while, but given there are lots of other more cruical things pending for bringing the track to finished state (with already spending some unplanned time with countless revisions of some areas), i've been putting it aside. I want to go back to it at some point, but can't give estimate on this, as we still have a lot to do for finishing this one, and also other tracks to worry about. I don't want to add any automatic noise or randomness there either, and given that area was lost, it's mostly manual improvising there based on very few references that are available, and on what would make sense, driving-wise. I've been noticing in other versions so far (without disrespect, huge thumbs up for amazing work) that sometimes the random noise/undulations were getting in the way of the actual key shape of cambers and some elevations (at least to my eyes/perception) which i want to avoid here.
Betonschleife?
 
Maybe you missed the memo: the way Madness Engine is conceived is "kind of" a blockchain in regards to track status (Live Track) and I believe also all of the cars "status". This interlink between every subsequent "status" is the reason why saving during an event and jumping to a point in the replay isn't possible. It's a pillar of how the engine was conceived and changing it isn't just "copy what Kunos does" simple.
Ok if this Bockchain analogy is correct then I can for the first time see that this pretty irritating shortcomming of the Mad engine is not easily solvable.
If solvable at all.
Because I just thought Reiza could use some kind of AVERAGE variable of the Live Track status from replay start to replay end.
And then include this AVG variable in the replay instead of a real time Live Track status.

BæTheWay: Reiza probably didnt know this shortcomming when they bought the Mad engine. :roflmao:
 
Because I just thought Reiza could use some kind of AVERAGE variable of the Live Track status from replay start to replay end.
The way I understand it is that for instance rubbering of the track (or rain accumulation) is calculated punctually and as a variation of the previous status. So restarting as you say "spreading" an average would change the track conditions and similar situation for the rubbering which is concentrated close to the corners and on the driving line. For the little that was told about it I believe even finding what the average is and spreading it isn't so simple in that the "status" file would be difficult to "calculate" and pretty big anyway.
Anyway, the bottom line is that saving and jumping through replays isn't as trivial as "copy from Kunos" would imply due to the architecture of the sim engine and therefore not something they would explore in the short term.
 
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The reason I posted it was because your Blockchain analogy made me to realise that...
That eventhough my AVG variable probably could create a replay that within reason could emulate the AVG conditions in the orig Live Track then the Mad engine does probably not allow extracting and afterwards injecting such a single variable.
Because if it is something like a Blockchain chain its way more complicated.:sleep:

BæTheWay: Hehe probably way too much complicated :whistling:
 
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John B. Ellis
Premium
Nürburgring 1971 is now official AMS2 content in the newly-released V1.4.7.1 update. Enjoy, official-only simracers; welcome to the party!
 
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The reason I posted it was because your Blockchain analogy made me to realise that...
That eventhough my AVG variable probably could create a replay that within reason could emulate the AVG conditions in the orig Live Track then the Mad engine does probably not allow extracting and afterwards injecting such a single variable.
Because if it is something like a Blockchain chain its way more complicated.
I have been rethinking my oppinion about AMS2s lack of a resonable replay system.
And now Im back to think the reason of this more or less catastrophic bad system is caused by shortsighted and goofy programming in the orig Madness engine.:cool:

Question: How can it be that more or less everything of a reasonably full replay can be saved in the socalled Instant Replay? But not in the final replay that is saved when you exit the game.:whistling:
 
I have been rethinking my oppinion about AMS2s lack of a resonable replay system.
And now Im back to think the reason of this more or less catastrophic bad system is caused by shortsighted and goofy programming in the orig Madness engine.:cool:

Question: How can it be that more or less everything of a reasonably full replay can be saved in the socalled Instant Replay? But not in the final replay that is saved when you exit the game.:whistling:
This has ticked me, too.
Maybe somehow still related to the 'blockchain' explanation in some way, but I cannot really see how, then instant replay should not be an option I think?
Maybe due to some sort of max buffer size?
Quite qurious if this is just a question of a patch or not resolveable due to the UE engine.
 
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Without knowing anything about the Mad code its impossible to say something definitive.
But I have just been enjoying myself in TT mode in one of the F-Retro formula cars on the new Südschleife.
And the instant replay does cover a whole lap.
With all the replay bells and whistle you will ever want:)
And if it has something to do with some buffer size then Reiza could either solve this problem :p - or let people accept that the length of the Instant Replay does decide the length of a good replay in AMS2.
And if that is not enough for people then let them use the catastropic bad other replay option which exist now.
Meaning: Open an option to save the Instant Replay.
Did you hear me Reiza?:mad:
 
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