4 Features we want in WRC 23

If rumours are to be believed, the next EA rally game is just around the corner. Here are 4 features we want to see in WRC 23.

Image Credit: Red Bull Content Pool

For 2023, the task of putting together the next official WRC game moves from Kylotonn to EA. With help from Codemasters, the team behind the F1 game franchise is set to release the so-called WRC 23 at some point this year.

If one believes the rumours that have been floating around for the past few months, the game’s release could come sooner than we all thought. Back in February and March, whispers suggested that a Spring-time launch was on the cards. Well, it’s coming up to Summer now and there’s still no word. But the community is still adamant that release is just around the corner.

If that truly is the case, it may be time to start dreaming about what this next rally game could include. Here is our wish list for features we want to see in WRC 23.

1. Recce and Pace Notes​

Earlier in the year, we took a look back at a title many dub the best rally game of all time. Richard Burns Rally may be closing in on its 20th anniversary. But that doesn’t mean it isn’t still a revolutionary racing game.


One feature that often catches the interest of online leagues in particular is the game’s custom pace notes. In fact, players can rewrite the pace notes of stages on the fly to better suit their style and needs.

When it comes to online competitions, this adds another level of realism to rallies. Before events, players often conduct recce runs of each stage in order to perfect their pace notes. Whilst time consuming, it removes any sense of doubt for those that really want to push. If, however, you don’t fancy crawling round each stage, you can use the game’s default pace notes.

This is one of many features that would set WRC 23 apart from other modern rally sims. The F1 games see players complete practice sessions and warm-up laps on their way to the grid. Perhaps this is the rallying equivalent.

2. F1-Style Career Mode in WRC 23

Speaking of the F1 games, it’s obvious that many World Rally fans are sceptical about Codemasters and EA taking over the series’ license. The games focusing on the pinnacle of motorsport are typically subject of complaints concerning their handling physics.

However, there is one thing the F1 franchise of games does excellently that we would love to see reproduced in the next rally game. In recent years, the My Team feature in F1 games has revolutionised career modes in racing simulators. Perhaps an adaptation on this mode is just what WRC 23 needs.
WRC Generations Rally Sweden Screenshot.jpg

A good career mode is a must-have feature in WRC 23. Image credit: Nacon

Whereas the F1 game My Team sees the player take charge of not only driving but also developing their team’s car. A rallying take on this would be a career mode in which the driver must manage their team’s finances. Buying cars, employing staff and competing in rallies is an expensive task. But getting the right car and the most experienced staff can help you to win rallies.

An in-depth career mode is one of many features that WRC 23 needs if it wants to match the popularity of the upcoming F1 23.

3. Classic Content​

Thanks to its many eras and class regulations, rallying is perhaps the motorsport discipline with the most diverse history. Today, we see powerful all-wheel drive hatchbacks fight it out on stages. But in the past, we’ve seen front-wheel drive kit cars take on Japanese super saloons. Even the odd supercar has taken to the WRC competition, namely in the Group B days.

VW Golf Rally Car in Dirt Rally 2.jpg

WRC 23 needs classic content akin to Dirt Rally 2.0. Image credit: Codemasters

It’s this rich history that Codemasters’ Dirt franchise captured so well and WRC 23 has to meet that bar. The most recent WRC game by Kylotonn Games did feature the odd classic racer. But, they featured incorrect historical details like poor sounds and odd driving behaviours, it was clearly a sloppy job. WRC Generations was evidently all about the top class of cars with even WRC 2 machinery lacking detail and accuracy.

WRC 23 must not fall into this same trap. A full, diverse and accurate catalogue of classic rally racers will immediately place this next game above Generations in the charts. In fact, with a greater selection of cars, EA will exponentially improve the game’s long-term playability, something studios are keen to do in the modern age of gaming.

4. A new Physics Engine for WRC 23​

One of the main reasons Richard Burns Rally is still seen as the best in class when it comes to rallying simulators is its physics. Despite releasing in 2004, no game has matched the level of detail and the challenge of driving in RBR.


If EA wants to kick off its next era of producing the official WRC game right, a new physics engine is the perfect way to do this. In fact, the Dirt Rally 2.0 handling model was astounding on loose surfaces like gravel and snow. But when it came to tarmac, the cars seemed to lack grip and any sense of feeling. A totally new set of physics would fix this.

In fact, if this new game can match DR 2.0 on gravel and snow all whilst providing a circuit racing feel on tarmac, it is sure to go down in history books as one of the best. However, with very little time to develop a new engine, it’s unlikely that we’ll see a major change in feel between Codemasters’ two rally titles.

What features do you want to see in WRC 23? Tell us on Twitter at @OverTake_gg or in the comments down below!
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About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

How easily people forget !
It's Codemasters ffs !
All we are going to get is a polished turd with the same shitty physics, damage and stages !
If I want a true rally car experience there is still only one true sim that deliver !
RBR Vanilla !
Nothing comes even close !
RBR vanilla in 2023? are you serious? Even assetto is clear of that rn. Hungarian plugin is another story (and i still find assetto better in most aspects for tarmac)
 
RBR vanilla in 2023? are you serious? Even assetto is clear of that rn. Hungarian plugin is another story (and i still find assetto better in most aspects for tarmac)

I'm 100% serious !

RBR Vanilla shits all over any other rally product produced the last 30 or so years !
The rest are merely eye candy with terrible physics and damage model !
Forget all the plugins cause all you need is the Vanilla version for a true rally car experience !
The physics make up for the dated graphics and sounds, thousandfold !
Sure Assetto Corsa has better tarmac physics, but what's the point when it totally lacks loose surface modelling, stages and co rider !

FYI
I use AC and ACC for track racing and RBR for rally !
I'm 100% covered ;)
 
Last edited:
I'm 100% serious !

RBR Vanilla shits all over any other rally product produced the last 30 or so years !
The rest are merely eye candy with terrible physics and damage model !
Forget all the plugins cause all you need is the Vanilla version for a true rally car experience !
The physics make up for the dated graphics and sounds, thousandfold !
Sure Assetto Corsa has better tarmac physics, but what's the point when it totally lacks loose surface modelling, stages and co rider !

FYI
I use AC and ACC for track racing and RBR for rally !
I'm 100% covered ;)
There are mods for codriver and there are tracks with different loose surfaces, like st jean st laurent.
And the RBR vanilla physics may be better for your taste, but NGP7 are way more realistic and that's a fact.
The rally experience on assetto depends a lot on what mods you are using for tracks and cars.
 
Last edited:
There are mods for codriver and there are tracks with different loose surfaces, like st jean st laurent.
And the RBR vanilla physics may be better for your taste, but NGP7 are way more realistic and that's a fact.
The rally experience on assetto depends a lot on what mods you are using for tracks and cars.
It's NOT a fact !
It's your opinion !

I've tried all the mods including NGP7 and they all sucked ass, big time !

I can't be bothered with fiddling around with mods that try to change something that already works !

I've driven a real tuned car on gravel and knows exactly how it feels !
RBR Vanilla is the only product that replicate that including handbrake action !
That's NOT an opinion, It's an actual fact ;)
 
There are mods for codriver and there are tracks with different loose surfaces, like st jean st laurent.
And the RBR vanilla physics may be better for your taste, but NGP7 are way more realistic and that's a fact.

It's NOT a fact !
It's your opinion !

I've tried all the mods including NGP7 and they all sucked ass, big time !

I can't be bothered with fiddling around with mods that try to change something that already works !

I've driven a real tuned car on gravel and knows exactly how it feels !
RBR Vanilla is the only product that replicate that including handbrake action !
That's NOT an opinion, It's an actual fact ;)
So all the real life pilots that play with plugins are wrong and you know better than them
 
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